Author Topic: Silent hunter 5  (Read 21758 times)

Offline Phoenix 1957

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Silent hunter 5
« on: August 17, 2009, 10:09:56 PM »
View the trailer here http://www.subsim.com/radioroom/showthread.php?p=1152450#post1152450

Or download the Vidio Here
new download link
download1




 mulgrgu

« Last Edit: August 31, 2009, 10:36:49 PM by SeaWolf U-57 »




Offline Carotio

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Re: Silent hunter 5
« Reply #1 on: August 20, 2009, 11:10:21 PM »
It's youtubed too, so here you go...


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Offline captgeo

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Re: Silent hunter 5
« Reply #2 on: August 25, 2009, 02:01:17 PM »
Look's very interesting, not really what I expected to go back to U-Boat's, but hell I enjoy playing them as much as any other Diesel Electric boat.

I just hope that UBI does a better job getting the "Bug's" out first before release.
[IMG]

Offline Phoenix 1957

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Re: Silent hunter 5
« Reply #3 on: August 26, 2009, 10:57:11 PM »
We Can only hope
If they try to flash up the game too much there is a chance they will kill the game play scrtg
The emersion factor and ease of play is what makes SH3 such a winner. j12
I will hold judgement until I can play it for myself ..there are enough experts on
SH5 already on the forums realno




Offline Carotio

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Re: Silent hunter 5
« Reply #4 on: December 04, 2009, 07:56:46 PM »
Silent Hunter 5 - 3D Engine Demonstration



Here is some detailed info about the new visual improvements that SH5 will feature:

Scene polygon count was increased
- A large harbor with U-boats and ships present will have around 3.5 million polygons

Ship polygon count was increased
- Civilian ships - around 25k polygons
- Small and medium warships – 27-30k polygons
- Large warships – 45k-60k polygons

Ship detail improvements
- Added 1024x1024 textures
- The “normal” texture will be more detailed
- Two “diffuse” textures applied
- Weapons detail has been increased with 20% (compared with Silent Hunter 4)

U-boat model improvements
- Fully modeled and accessible interior
- Model exterior has a polygon count of roughly 2 million polygons
- Model exterior and textures are improved by 70% (compared with Silent Hunter 4)

Environment improvements
- Dynamic weather simulation, depending on climate zone, sea and season
- Ships, buildings, terrain, vegetation and precipitations change depending on season
- Illumination and colors depend on season/sea type
- Interior and exterior High Dynamic Range lighting
- Extensive color correction filters are applied for atmosphere tuning
- Volumetric clouds and light rays
- Harbors mimic real harbors in shape

Water improvements
- Realistic look
- Realistic water movement depending on weather conditions
- 3D water deformation
- Shore waves

But that’s not all. You don’t have to take our word on these; you can see for your own eyes some of the visual improvements in these brand new in-game screenshots:


Improved rendering distance


Water and sky


Atmosphere and FPS view


Terrain and ship models


Visual effects and water


Ship model & detail


Atmosphere


Atmosphere and rendering distance


This one doesn’t have any name, but… it’s from SH5  ;D


Silent Hunter 5 official logo, reminding you that the action is going back to the Atlantic!
« Last Edit: December 06, 2009, 02:42:29 AM by Carotio »

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Offline Phoenix 1957

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Re: Silent hunter 5
« Reply #5 on: December 05, 2009, 10:30:20 PM »
I'm starting to save up for this for sure  santadoze




Offline Carotio

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Re: Silent hunter 5
« Reply #6 on: December 21, 2009, 12:10:36 AM »
Interview with lead designer Dan Dimitrescu about SH5:


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Offline Carotio

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Re: Silent hunter 5
« Reply #7 on: December 28, 2009, 09:38:13 AM »

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Offline Phoenix 1957

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Re: Silent hunter 5
« Reply #8 on: January 13, 2010, 01:11:09 PM »
I dont think SH5 is going to appeal to me  scrtg





Offline Carotio

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Re: Silent hunter 5
« Reply #9 on: January 14, 2010, 11:14:25 PM »
The newest SH5 screenshots, reduced in size a bit because of the forum











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Offline Carotio

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Re: Silent hunter 5
« Reply #10 on: January 19, 2010, 08:15:23 PM »
New Video  dangeek

« Last Edit: January 19, 2010, 08:32:02 PM by Carotio »

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Offline Carotio

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Re: Silent hunter 5
« Reply #11 on: January 19, 2010, 09:34:51 PM »
Interview on subsim reveals that SH5 is this:
Silent Hunter 5: Type VII U-boat simulator, The Early Years

http://www.subsim.com/ssr/sh5/preview_sh5_jan2010.php
http://www.subsim.com/ssr/sh5/preview_sh5_jan2010Bsdessdf.php

You can play any VII from 1939 till May 1943. That's it... WTFu214
Pretty lame if you ask me...  banghead

I have been very positive around SH5 up untill now, but THIS?????

COME ON, THIS IS JUST TOO FUCKING LAME  mtzi

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Offline Phoenix 1957

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Re: Silent hunter 5
« Reply #12 on: January 19, 2010, 11:05:17 PM »
 kaffee   huh2  mtzi  stareys  No Way! just a VIIa,b,c   arggggggg
I will have to add my Battlesub mod into it just to want to test play it  scrtg
« Last Edit: January 19, 2010, 11:08:01 PM by SeaWolf U-57 »




Offline Phoenix 1957

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Re: Silent hunter 5
« Reply #13 on: February 04, 2010, 08:25:27 PM »
Just watched another Video about SH5
and It looked total crap the submarine closed to within 30 to 40 metres and fired the torpedo with the periscope setting showing set at 20" behind the direction the warship was travelling in and guess what he hit it this game just gets worse and worse  mtzi
« Last Edit: February 05, 2010, 12:17:35 AM by SeaWolf U-57 »




Offline Carotio

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Re: Silent hunter 5
« Reply #14 on: February 04, 2010, 11:35:01 PM »
Don't know if you're talking about this:

« Last Edit: February 04, 2010, 11:37:55 PM by Carotio »

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