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News:

SHMF has been alive for almost 6 years thanks to a few dedicated members.
However, most visitors were ungrateful and did not appreciate the reliable hosting of mods for our SH games.
Hence, the domain: silenthuntermods.com has been abandonned, and the forum itself has been saved on another subdomain in order to save some valuable posts. However, the mods...  well, there ain't room for them on the server, so the download links don't work anymore for most of them, unless the mods will be put up elsewhere by the modders themselves...
Personally, my own mods will be stored at mediafire, asap...

Regards,
Carotio

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Author Topic: [REL] TheDarkWraith SH3 mods  (Read 13463 times)

Phoenix 1957

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[REL] TheDarkWraith SH3 mods
« on: June 20, 2011, 03:52:41 PM »

Pilots ejecting from destroyed airplanes

Another mod I made for SH5 that I ported over to SH3.
When an airplane is destroyed (explodes in air) the pilot(s) will now eject and parachute to the water.
Due to ejecting in the explosion the pilots suffered severe injuries and thus died from the explosion.
When they impact the water they will float face down.

Unzip straight to MODS folder and enable via JSGME.

NOTE: I added entries to the \data\Zones.cfg file so it probably won't be compatible with most large mod compilations.
You'll need to add the appropriate entries in the compilation mods's zones.cfg file if it has one.

SH3's Flak gun training mission is a great mission to see this in action.

The stock SH3 Zones.cfg file was used as base for this mod.
To update other mod's Zones.cfg file you need to add the following entries to them (highlighted in yellow):

[F_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=59.999996
CargoType=None

[LB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0

[MB_PlaneEngine]
Category=Engines Room
Multiplier=10.000000
Flotability=0
HitPoints=6
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=59.999996
CargoType=None
Crash Depth=0.01

[HB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=15
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0


Here you can see pilot ejected:



And here he is floating down to the water:



And here he is after impacting the water:



Contributors:
- Testpilot: new parachute and pilot for parachute

v1.0: initial release
v2.0: added new parachute and pilot for parachute by Testpilot.
adjusted fall speed of parachute to allow more 'hang-time'
adjusted how much pilot and parachute has to submerge before showing dead, floating pilot

download1
 
« Last Edit: June 20, 2011, 06:10:46 PM by SeaWolf U-57 »
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