Author Topic: Patch 1.2  (Read 6636 times)

Offline Bismarck33

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Patch 1.2
« on: April 13, 2010, 06:59:48 PM »
Weiß einer von euch wenn der Patch 1.2 für SH5 rauskommt?

Does know one of you if the patch 1.2 for SH5 comes out?



« Last Edit: April 13, 2010, 07:04:03 PM by Bismarck33 »
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Offline Phoenix 1957

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Re: Patch 1.2
« Reply #1 on: April 13, 2010, 07:03:24 PM »
Its been delayed for 1 week so next weekend there about's
Unless they change their minds again  scrtg




Offline Bismarck33

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Re: Patch 1.2
« Reply #2 on: April 14, 2010, 03:32:11 PM »
How?, the patch is late about one week?  shv1
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Offline Phoenix 1957

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Re: Patch 1.2
« Reply #3 on: April 14, 2010, 04:36:15 PM »
Adding more fixes into it they say we will have to wait and see   chatten




Offline Carotio

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Re: Patch 1.2
« Reply #4 on: April 14, 2010, 07:21:16 PM »
19/4 - 20/4

fix list:
•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes
•SH4 ships can now be imported in SH5 – useful for modders
•Some tweaks with how the submarines are awarded in the dynamic campaign
•Some tweaks to AI
•Changes to accommodate RU localization will also be present in Patch 1.2, but will not affect players in a visible form.

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