Silent Hunter Mods Forum
Silent Hunter & on-topic => Silent Hunter 3+4+5 - General Discussion => : Phoenix 1957 August 17, 2009, 10:09:56 PM
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View the trailer here http://www.subsim.com/radioroom/showthread.php?p=1152450#post1152450 (http://www.subsim.com/radioroom/showthread.php?p=1152450#post1152450)
Or download the Vidio Here
new download link
download1 (http://sh3mods.silenthuntermods.com/SeaWolfU57/SilentHunter5_trailer1_Download_720p.zip)
(http://img21.imageshack.us/img21/1264/sh5pic.jpg)
mulgrgu
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It's youtubed too, so here you go...
http://www.youtube.com/watch?v=h5TbW04FzkI
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Look's very interesting, not really what I expected to go back to U-Boat's, but hell I enjoy playing them as much as any other Diesel Electric boat.
I just hope that UBI does a better job getting the "Bug's" out first before release.
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We Can only hope
If they try to flash up the game too much there is a chance they will kill the game play scrtg
The emersion factor and ease of play is what makes SH3 such a winner. j12
I will hold judgement until I can play it for myself ..there are enough experts on
SH5 already on the forums realno
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Silent Hunter 5 - 3D Engine Demonstration
http://www.youtube.com/watch?v=UssaI9OJZ50
Here is some detailed info about the new visual improvements that SH5 will feature:
Scene polygon count was increased
- A large harbor with U-boats and ships present will have around 3.5 million polygons
Ship polygon count was increased
- Civilian ships - around 25k polygons
- Small and medium warships – 27-30k polygons
- Large warships – 45k-60k polygons
Ship detail improvements
- Added 1024x1024 textures
- The “normal†texture will be more detailed
- Two “diffuse†textures applied
- Weapons detail has been increased with 20% (compared with Silent Hunter 4)
U-boat model improvements
- Fully modeled and accessible interior
- Model exterior has a polygon count of roughly 2 million polygons
- Model exterior and textures are improved by 70% (compared with Silent Hunter 4)
Environment improvements
- Dynamic weather simulation, depending on climate zone, sea and season
- Ships, buildings, terrain, vegetation and precipitations change depending on season
- Illumination and colors depend on season/sea type
- Interior and exterior High Dynamic Range lighting
- Extensive color correction filters are applied for atmosphere tuning
- Volumetric clouds and light rays
- Harbors mimic real harbors in shape
Water improvements
- Realistic look
- Realistic water movement depending on weather conditions
- 3D water deformation
- Shore waves
But that’s not all. You don’t have to take our word on these; you can see for your own eyes some of the visual improvements in these brand new in-game screenshots:
Improved rendering distance
(http://img253.imageshack.us/img253/851/sh5visualimprovement9.jpg)
Water and sky
(http://img442.imageshack.us/img442/3741/sh5visualimprovement8.jpg)
Atmosphere and FPS view
(http://img143.imageshack.us/img143/1061/sh5visualimprovement7.jpg)
Terrain and ship models
(http://img300.imageshack.us/img300/6555/sh5visualimprovement6.jpg)
Visual effects and water
(http://img443.imageshack.us/img443/6499/sh5visualimprovement5.jpg)
Ship model & detail
(http://img249.imageshack.us/img249/2518/sh5visualimprovement4.jpg)
Atmosphere
(http://img249.imageshack.us/img249/2537/sh5visualimprovement3.jpg)
Atmosphere and rendering distance
(http://img249.imageshack.us/img249/4024/sh5visualimprovement2.jpg)
This one doesn’t have any name, but… it’s from SH5 ;D
(http://img142.imageshack.us/img142/8637/64973989.jpg)
Silent Hunter 5 official logo, reminding you that the action is going back to the Atlantic!
(http://img100.imageshack.us/img100/2881/logofinalsh5.jpg)
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I'm starting to save up for this for sure santadoze
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Interview with lead designer Dan Dimitrescu about SH5:
http://www.youtube.com/watch?v=lyS9X3Kggvo
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Interview with lead designer Dan Dimitrescu about SH5:
A written interview...
http://gamervision.com/gamer/coop/blog/article/preview_silent_hunter_5
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I dont think SH5 is going to appeal to me scrtg
http://www.youtube.com/watch?v=mysNmzYkGNo (http://www.youtube.com/watch?v=mysNmzYkGNo)
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The newest SH5 screenshots, reduced in size a bit because of the forum
(http://i7.photobucket.com/albums/y288/Carotio/SH5/SH5pv20100114_01.jpg)
(http://i7.photobucket.com/albums/y288/Carotio/SH5/SH5pv20100114_02.jpg)
(http://i7.photobucket.com/albums/y288/Carotio/SH5/SH5pv20100114_03.jpg)
(http://i7.photobucket.com/albums/y288/Carotio/SH5/SH5pv20100114_04.jpg)
(http://i7.photobucket.com/albums/y288/Carotio/SH5/SH5pv20100114_05.jpg)
(http://i7.photobucket.com/albums/y288/Carotio/SH5/SH5pv20100114_06.jpg)
(http://i7.photobucket.com/albums/y288/Carotio/SH5/SH5pv20100114_07.jpg)
(http://i7.photobucket.com/albums/y288/Carotio/SH5/SH5pv20100114_08.jpg)
(http://i7.photobucket.com/albums/y288/Carotio/SH5/SH5pv20100114_09.jpg)
(http://i7.photobucket.com/albums/y288/Carotio/SH5/SH5pv20100114_10.jpg)
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New Video dangeek
http://www.youtube.com/watch?v=JVmvH4IUA9E
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Interview on subsim reveals that SH5 is this:
Silent Hunter 5: Type VII U-boat simulator, The Early Years
http://www.subsim.com/ssr/sh5/preview_sh5_jan2010.php
http://www.subsim.com/ssr/sh5/preview_sh5_jan2010Bsdessdf.php
You can play any VII from 1939 till May 1943. That's it... WTFu214
Pretty lame if you ask me... banghead
I have been very positive around SH5 up untill now, but THIS?????
COME ON, THIS IS JUST TOO FUCKING LAME mtzi
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kaffee huh2 mtzi stareys No Way! just a VIIa,b,c arggggggg
I will have to add my Battlesub mod into it just to want to test play it scrtg
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Just watched another Video about SH5
and It looked total crap the submarine closed to within 30 to 40 metres and fired the torpedo with the periscope setting showing set at 20" behind the direction the warship was travelling in and guess what he hit it this game just gets worse and worse mtzi
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Don't know if you're talking about this:
http://www.youtube.com/watch?v=SBzmTgBwesQ
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Torpedo reloading scene from SH5
notice the "internet connection" remarks on the screen... realno
http://www.youtube.com/watch?v=fKuG73V2rAM
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New Video ...... http://www.youtube.com/watch?v=omirzav7i0g clap1