Bis jetzt, nur in English, aber die Bilder und das Video sagt ja auch alles...
Silent Hunter 5 - 3D Engine Demonstration
Here is some detailed info about the new visual improvements that SH5 will feature:
Scene polygon count was increased
- A large harbor with U-boats and ships present will have around 3.5 million polygons
Ship polygon count was increased
- Civilian ships - around 25k polygons
- Small and medium warships – 27-30k polygons
- Large warships – 45k-60k polygons
Ship detail improvements
- Added 1024x1024 textures
- The “normal†texture will be more detailed
- Two “diffuse†textures applied
- Weapons detail has been increased with 20% (compared with Silent Hunter 4)
U-boat model improvements
- Fully modeled and accessible interior
- Model exterior has a polygon count of roughly 2 million polygons
- Model exterior and textures are improved by 70% (compared with Silent Hunter 4)
Environment improvements
- Dynamic weather simulation, depending on climate zone, sea and season
- Ships, buildings, terrain, vegetation and precipitations change depending on season
- Illumination and colors depend on season/sea type
- Interior and exterior High Dynamic Range lighting
- Extensive color correction filters are applied for atmosphere tuning
- Volumetric clouds and light rays
- Harbors mimic real harbors in shape
Water improvements
- Realistic look
- Realistic water movement depending on weather conditions
- 3D water deformation
- Shore waves
But that’s not all. You don’t have to take our word on these; you can see for your own eyes some of the visual improvements in these brand new in-game screenshots:
Improved rendering distance
Water and sky
Atmosphere and FPS view
Terrain and ship models
Visual effects and water
Ship model & detail
Atmosphere
Atmosphere and rendering distance
This one doesn’t have any name, but… it’s from SH5
Silent Hunter 5 official logo, reminding you that the action is going back to the Atlantic!