Author Topic: [REL] Stoianm mods for SH5  (Read 30037 times)

Offline stoianm

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[REL] Stoianm mods for SH5
« on: April 07, 2011, 06:43:41 PM »
stoianm upgrade available mod
This mod allow you to use all the upgrades disponible (related to the year)
without using the RENOWN points.

Installation instructions.
Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.



Note: thanks to mobucks for his ideea to modify the file that afects the renow points

Note: thanks to magnum for his ideea to make a mod

Note: this mod is very useful if you play with ,,open horizons'' by magnum and use ,,silentotto''

Note: this mod is in 4 versions (read the documentation to choose the right version before enabling the mod)

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« Last Edit: April 07, 2011, 09:10:04 PM by SeaWolf U-57 »

Offline stoianm

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Re: [REL] Stoianm mods for SH5
« Reply #1 on: April 07, 2011, 06:46:20 PM »
stoianm EnvWeather V1 SH5 mod.
This mod reduce the ,,weather change interval'' mostly in winter, spring and autumn seasons and this way you have better chances to have less fog days in row in game and the weather become more unstatic.
Install last after other Env mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.

download1

« Last Edit: April 07, 2011, 09:10:36 PM by SeaWolf U-57 »

Offline stoianm

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Re: [REL] Stoianm mods for SH5
« Reply #2 on: April 07, 2011, 06:47:53 PM »
Kriegsmarine Grid Map for MO and TDW UIs by stoianm



Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.

Video mod presentation:


download1

« Last Edit: April 07, 2011, 09:48:56 PM by SeaWolf U-57 »

Offline stoianm

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Re: [REL] Stoianm mods for SH5
« Reply #3 on: April 07, 2011, 06:51:17 PM »
AOB slide ruller for TDW UIs and MO by stoianm



Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.

The mod is in 2 version: english and german... look inside the folder to be sure that you choose the right version of the mod


This mod add in your interface in game (if you use TDW UIs or Magnum Opus) the AOB slide ruller that will help you to calculate the AOB using the RAOFB

To learn how to use this AOB slide ruller you can watch this video tutorial:

How-to-use-RAOFB-with-Real-navigation-and-Manual-TDC-in-SH5-part1



How-to-use-RAOFB-with-Real-navigation-and-Manual-TDC-in-SH5-part2



How-to-use-RAOFB-with-Real-navigation-and-Manual-TDC-in-SH5-part3



download1

« Last Edit: April 07, 2011, 09:57:40 PM by SeaWolf U-57 »

Offline stoianm

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Re: [REL] Stoianm mods for SH5
« Reply #4 on: April 07, 2011, 06:56:00 PM »
stoianm EnvNights mod.
This mod change the night visibility by weather condition, time, climate zones etc. to be more realistic and the visibility in general is higher then original MO version.
This mod change the the visibility only for the night time - for the day time the brightnes will be the same as the original MO version.
In normal weather condition the vizibility will be high - if the weather change then the visibility change too (clouds - visibility decrease, storm visibility decrease more etc).
Visibility change also related to the period of the night (before midnight high visibility, close midnight visibility decrease, after midnight - close to morning visibility start to increase)
Installation instructions.
Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.
This mod has manny version inside for: Magnum Opus, Env mod, Real env by w_clear, Real env Reviosion, Real env Revision_2 by w-clear compatibility

BEFORE

NORMAL WEATHER



HEAVY CLOUDS WEATHER



STORM WEATHER



AFTER



NORMAL WEATHER



HEAVY CLOUDS WEATHER



STORM WEATHER



Video mod presentation:


download1

« Last Edit: April 07, 2011, 09:12:31 PM by SeaWolf U-57 »

Offline stoianm

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Re: [REL] Stoianm mods for SH5
« Reply #5 on: April 07, 2011, 07:00:25 PM »
stoianm Atlantic blue water color mod.
This mod changes the Atlantic water color in blue.
The blue color for water replace the green one wich was made on
an ARGB green base color with a color made on an ARGB cold blue color.
The blue water color IT IS NOT A STATIC COLOR.
The color is change by sun, day, fog, clouds, climat zones - temperature, etc
This mod has manny version inside for: Magnum Opus, Env mod, Real env by w_clear, Real env Reviosion, Real env Revision_2 by w-clear compatibility


Installation instructions.
Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.




Before



After







Video mod presentation:





download1

« Last Edit: April 07, 2011, 09:13:00 PM by SeaWolf U-57 »

Offline stoianm

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Re: [REL] Stoianm mods for SH5
« Reply #6 on: April 07, 2011, 07:03:03 PM »
stoianm realistic color exterior mod v1.
This mod changes the exterior color
to be more realistic colors and add an masive realism to the game.
Installation instructions.
Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.


This mod is in 3 versions - all 3 versions are made on a red base color wich will give you more or less an martian effect:


stoianm realistic color exterior mod (low color)v1
- lights in the interior of submarine are setted at high vizibility
- vizibility in the night time is setted at high
- red channel is very low (near gray)


stoianm realistic color exterior mod (middle color)v1
- lights in the interior of submarine are setted at high vizibility
- vizibility in the night time is setted at high


stoianm realistic color exterior mod (high color)v1
- lights in the interior of submarine are setted at medium vizibility
- vizibility in the night time is setted at low
- this one is the closest one to reality but you may find to red and the vizibility in the night to low





vanilla



low realistic color
 


middle realistic colorcolor
 


high realistic color



Note: You can really see the differance on deck if you switch to TDW free cam (using the TDW GUIs). All filter setting go back to standard - so you can see the improvment.

Note: If you are using stoianm realistic color exterior mod (high color)v1 in naight time the visibility is setted at low - to keep the realistic efect - if you find that to dark you can use scope filters - HUD - in the TDW GUIs to increase the vizibility like in the pictures posted below:

Open the HUD - scope filter



Enable the scope filter to increase vizibility in night time



You can use the HUD - scope filter to increase visibility in night time in obs pericope, attack persiscope and UZO



download1

« Last Edit: April 07, 2011, 09:13:26 PM by SeaWolf U-57 »

Offline stoianm

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Re: [REL] Stoianm mods for SH5
« Reply #7 on: April 07, 2011, 07:04:10 PM »
stoianm colored exterior mod v2
This mod changes the exterior color
to be more vivid colors.
Installation instructions.
Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.
Special thanks to sober for his support.






vanilla



low color



high color



gray color



green army color



old blue color



sun kiss color



vivid blue color



vivid green color



To fast observe what is doing this mod i recommad to give a try in night time - i like a lot blue colored nights.


download1

« Last Edit: April 07, 2011, 09:16:34 PM by SeaWolf U-57 »

Offline stoianm

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Re: [REL] Stoianm mods for SH5
« Reply #8 on: April 07, 2011, 07:07:04 PM »
stoianm BrighterNights modv1.
This mod increase the exterior bright
to have brighter nights.
Installation instructions.
Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.

To decompress the file use 7zip - winrar will give you errors because the name files are to long.

7zip download link: http://www.7-zip.org/


This mod is in 3 versions - all 3 versions changes only the gamma value and the luminosity for the exterior filters of the game.

Note: The stand allone version of the mod was tested with MO and Env5. I have also included versions compatible with Dark Interior mod and with stoianm colored mods.
Be sure that you choose the good version of the mod before you enable.
I recommand to use the high version of this mod - do not worry you will not have the bright to high in the day time. Check at the picture below how you will see in the day time.
If you will not have the same results in game as in the pictures posted bellow it is possible that you have installed some mods that are not compatible with mine.
In this case do not hezitate to contact me and we will find a solution (you can have incompatibility with other mods even if the JGSME not reports conflicts when you enable this mod)



vanilla



stoianm BrighterNights modv1 (low)



stoianm BrighterNights modv1 (middle)



stoianm BrighterNights modv1 (high)



stoianm BrighterNights modv1 (high) - day time normal weather



stoianm BrighterNights modv1 (high) - day time with FOG WEATHER



download1

« Last Edit: April 07, 2011, 09:17:02 PM by SeaWolf U-57 »