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News:

SHMF has been alive for almost 6 years thanks to a few dedicated members.
However, most visitors were ungrateful and did not appreciate the reliable hosting of mods for our SH games.
Hence, the domain: silenthuntermods.com has been abandonned, and the forum itself has been saved on another subdomain in order to save some valuable posts. However, the mods...  well, there ain't room for them on the server, so the download links don't work anymore for most of them, unless the mods will be put up elsewhere by the modders themselves...
Personally, my own mods will be stored at mediafire, asap...

Regards,
Carotio

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Author Topic: [TEC] The Complete Idiots Guide to Goblin Editor.(large images)  (Read 18509 times)

lorka42

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By request.

First, open goblin editor, located in the /ubisoft/silent hunter 5 directory, Then you open options thusly,



then you go into options and set the two directories wherever you have sh5 installed to, you can see in my case it is, C:/ubisoft/silen thunter 5 yours may differ.



Then you wont get the controllers error or the .dll error anymore.
There are a couple different ways to use this editor, this is the way I use it.

After setting up goblin editor, you must realize this is not S3D, you can't just open any old file and edit it. there is generally a .gr2 file that you must open first, so, in this exercise, we will be modding the VIIC/41 sub, you first goto file, then open, then you browse to the submarine folder, thusly.



then into the /NSS_Uboat7c41 folder, there you will see a crapton of files, most of which I dont mess with. the one we want to open is the NSS_Uboat7c41.gr2 then we wait for it to load up, it may take a few seconds.
Here we see the bonny lass on the right, the project tree(more on that later) in the middle, and the GDS scene tree on the left.



Now, you MERGE(file, merge) the .sim file(this has most of the stats for the sub, i.e. speed, torp load out, ranges, ballast info, ect.) and the .zon file if you wish to mod the damage.(I haven't messed about with that yet.)
ends up looking like this



If you notice the highlighted piece, that thar is where you mod the sub, just double click on it and a window will pop up.

You will want to edit the existing behaviors.



Mostly what you will be concerned about is the wpn_torpedosys and unit_submarine

This complete idiots guide has come to an end now.
really.
stop looking down here.
DUDE!
 smham smham smham
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honglong17

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Re: [TEC] The Complete Idiots Guide to Goblin Editor.(large images)
« Reply #1 on: June 12, 2010, 06:03:52 AM »

thank you for the guide, but where can i find this tool
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Phoenix 1957

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Re: [TEC] The Complete Idiots Guide to Goblin Editor.(large images)
« Reply #2 on: June 12, 2010, 08:47:28 AM »

Quote from first line of thread  … “First, open goblin editor, located in the /ubisoft/silent hunter 5 directory “

So it is contained within the main folder of  Silent Hunter 5  thup1
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Bismarck33

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Re: [TEC] The Complete Idiots Guide to Goblin Editor.(large images)
« Reply #3 on: June 14, 2010, 06:30:18 PM »

Hy, Where I can download to me the Goblin editor? Has looked already everywhere, but I have not found him! Could who help me please?  sad2  banghead
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Phoenix 1957

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Re: [TEC] The Complete Idiots Guide to Goblin Editor.(large images)
« Reply #4 on: June 14, 2010, 08:15:27 PM »

Quote from first line of thread  … “First, open goblin editor, located in the /ubisoft/silent hunter 5 directory “

So it is contained within the main folder of  Silent Hunter 5
  thup1

It is in the Silent hunter 5 main folder   computerbad
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Bismarck33

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Re: [TEC] The Complete Idiots Guide to Goblin Editor.(large images)
« Reply #5 on: June 15, 2010, 05:20:54 PM »

Oh, disagr1 Thank you!
« Last Edit: June 15, 2010, 05:22:47 PM by Bismarck33 »
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Zigmundfreund

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Re: [TEC] The Complete Idiots Guide to Goblin Editor.(large images)
« Reply #6 on: November 29, 2010, 02:05:32 PM »

You guys know where we can find a The Complete Fruitcake Guide for S3D (hopefully with big characters)??

Thanks
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