Silent Hunter Mods Forum

Silent Hunter 4 Mods => TMO => : Ducimus November 19, 2009, 06:09:27 PM

: Trigger Maru Overhauled 2.5
: Ducimus November 19, 2009, 06:09:27 PM
Silent Hunter 4 version 1.5 : Trigger Maru Overhauled 2.0
- Pulling the Trigger on SH4!
Trigger Maru Overhauled 2.0 is available only for SH4 1.5
- All modifications provided as is, without warranty, I make no promises of being bug free.

Installation order:
Assuming you have no mods installed, you should enable TMO in the following order;
1.) REL_TriggerMaru_Overhaul_2
2.)TMO Optional mod

Trigger Maru is not compatible with any large modpack, to include enviromental mods.  Exception to this is any version of RSRD made specifically to be compatible the latest version of TMO.  All other large mod packs are NOT compatiable.  The reason is, many large modpacks deal with the same files, and alot of unexpected results will occur.

Note: Conning tower Emblems:
See example in support directory, you'll have to make your own.

Questions? First Check FAQ in the PDF Manual:

See PDF file, list is rather long.

Licenses & Permissions:
(1)Absolutely nothing found within the Trigger Maru modpack may be used for any commercial product of any size, shape or form.

(2)Trigger Maru is open source freeware, made by the SH4 modding community openly and freely.  All permissions of individual mods are subject to their author's permissions.

(3)You are free:
a.) to Share – to copy, distribute and transmit this work.
b.) to Remix – to adapt this work.

Under the following conditions:

a.) Credit List -  You must mention who made the original work. (which is Ducimus, plus supplying authors cited for specific parts in credit list herein)
b.) Attribution – You must attribute the work in the manner specified, but not in any way that suggests that I, or any mod author cited herein, endorse you, or your use of the work.
c.) Share Alike - If you alter, transform ,or build upon this work, either partially or in whole, you may distribute the resulting work only under the same or similar license to this one. Don't wanna share? Then don't use!
 This compilation was compiled for the love of the game, and appreciation for the history behind the game. This mod is presented as a community works, for the benefit of all.  The compiling author (Ducimus), takes no credit for any of the specific works cited. Any specific design or modification by the compiling author himself, anyone is free to use as they see fit so long as the use is within the conditions of the above stated license and permission.

Download links:

TMO 2.5
download1 (

TMO 2.0 PDF manual
download1 (

TMO 2.1 update PDF manual
download1 (
: Re: Trigger Maru Overhauled 1.9
: Ducimus November 19, 2009, 06:36:46 PM
Since this is a new thread, i'll post the credits list as a reply.  My reasons for just citing the PDF file for credits in the original post is mainly because the mod release post is rather lengthy as is, and i honestly don't think people read huge walls of text.

(Special thanks to Captain America and Vickers03 for providing the level of support that they have)

- Aces roster mod with pre JANAC tonnage scores.

- Submarine propeller fix
- Conning tower periscope fixes
- extendable SD radar antenna

- S-Boat and Narwhal engine sound fix

Captain America
- The TMO Hud mod you see today.
- historical prop rotation
- US Torpedo texture/ model overhaul
- Night Periscope texture

Captain Cox
- main menu background movie
- officers cap and crew uniforms
- smaller seabed rocks
- smaller seaplants (medium version)
- pull down speed chart mod

- US medals fix

- mini chrono

- initial commands.cfg development.

- For creating the game ive waited years to play.
- Providing help or insight and gnerally being available to occasionally help modders.

- fixed the photo missions

- Too F'ing much.

- Narwhal class skin texture.

Günther Hessler
- Sounds borrowed from his "ultimate sound" mod pack

- Taihosan Maru Fix
- Enchanced map labels
- Akitsu Rudder fix
- Killer of Jawa's

- High rez gramaphone fix, located in optional mod directory.
- Compass Lubber line mod

- historical 4 bladed propeller fix

- Enviormental texture upgrades
- No grainy PPF mod. (new version)
- various row (Kriller2?)

- Scene.dat file, and misc ROW files.
- Various files originating from Real Environments mod.

- nomograph

- improved smoke and fire effects
- submarine and tower reflects
- being the textbook definition of "awesome person"

- realistic crew config
- "Hull Classification Symbols and Numbers Mod"
- IJN Type 13 Radar Fix

- P38J Lighting
- hydrophone RPM det level adjustments
- SV radar
- Truk Harbor location and traffic.
- Troop convoy traffic

- Original AI Jap Submarine
- Original  AI Germain 9D2 submarine

- Zombie eye crew fix.

- Depth charge splash warning.

- Additional AI visual nodes from an earlier version of the NYGM mod for SH3.
- Dolphin mod
- we had our disagreements, but i can't deny they had some awesome ideas, some of which I've used in TM.

- Conceptualized the new engine room configuration in fleet boats.

- Orders Bar gauges
- Orders bar HUD graphics
- TDC/ Torpedo/ bearing indicator interface graphics
- Submarine Interior graphics
- rec manual
- Flag textures

- 3d model used for conning tower emblems

- manual range adjustment tweak

Pacific Aces Team
- misc crew sounds.

- crash dive sound  vocals
- Ahead 2/3rds sound vocals

- slower smoke effects  mod

- Interior sound fixes

- For the most outstanding mod development tool to ever grace the Silent Hunter modding community.

- base Atk periscope texture used.

- Sub diving mechanics based on his original work.

- Fixed Oakgrooves TDC panel

- Taihosan Maru Fix
- Type13 Radar fix
- DD Yagumo
- Misc ship eqp corrections
- IJN Type 13 radar fix.

- Conning tower Steering wheel 3d model.
- control room dive angle fix
- Radar depth sound files

- Environmental mod  5.0
- Various files originating from Real Environments mod.

- Submarine diesel engine sounds

Additional thanks, for providing helpful feedback during any beta release of TMO.

- Banjo
- dgrayson
- ElAurens
- epower
- RockinRobbins
- snakeyez77

Misc Credits:
(Works used in past versions of TMO, but are not present in current versions:)

- Torpedo icon textures.

Captain Cox
- Nav tools
- periscope graphics.

- max optics

- developed new ordersbar icons specifically for TMaru (then FTT)

- medal changes/corrections mod

- No grainy PPF mod. (old version)

- Observation periscope texture

- camera modfications X 2
- living breathing ocean mod
- Submarine pitch and roll mechanics
- airport/nav map mod.
- cloud fixes

- Airstrike.cfg AI, skill level modifiers

- developed  9KM visibility scene.dat

- improved sky environmental effects  mod
Environmental mod version 1.0

- Fixed intro screen

- Natural Sinkings Mechanics 3.1

- Smaller Nav tools

: Re: Trigger Maru Overhauled 1.9
: Gibus December 22, 2009, 02:30:34 PM
Bonjour Sir Ducimus,

I present : Gibus, moderator on the French forum

Thank you for your products that we use to play multiplayer since release Rel Trigger Maru 1.7.6

On the version TMO 1.7 and the following, I noticed a problem with the conditions Météorol :

With the mission editor :

1. TMO 1.7 and 1.9
1.1 Clouds=heavy, Precipitations=light, Fog=light : visibility 250 m (less than the distance of arming torpedoes)
1.2 Clouds=heavy, Precipitations=light, Fog=none : visibility 250 m (less than the distance of arming torpedoes)

2. SH4 U-Boat Missions
2.1 Clouds=heavy, Précipitations=light, Fog=light : visibility 1.250 m

What do you think?
Best regards
: Re: Trigger Maru Overhauled 1.9
: Carotio December 22, 2009, 05:16:48 PM
Bonjour Sir Ducimus,

I present : Gibus, moderator on the French forum [url][/url]

Bonjour Gibus
 bienvenue en SHMF
espérons que Ducimus sera bientôt là pour répondre la question.

Sinon, c'est aussi permit de parler en français ici en SHMF, mais je vois que tu parles déjà l'anglais très bien. Bon, bon.... thup
: Re: Trigger Maru Overhauled 2.0
: Carotio June 20, 2010, 10:37:03 PM
I have added the download links for version 2.0, but the thread text is still needed to be edited by Ducimus to reflect this 2.0 version.
But the 2.0 PDF manual is there too...
: Re: Trigger Maru Overhauled 2.0
: Sid The Sailor October 21, 2010, 05:15:17 PM
Hi Fellas!    Where be dis TMO Otional mod please?     j12
: Re: Trigger Maru Overhauled 2.0
: Yooperbacker January 17, 2011, 12:08:37 AM
If you are looking for the TMO Beta Update mod, there is a link to it over at subsims.
That link is here. (

The direct download to the TMO Beta Update Mod is here. (
: Re: Trigger Maru Overhauled 2.0
: Phoenix 1957 January 17, 2011, 10:37:17 AM
Welcome to SHMF Yooperbacker
Nice to see a first post that is intended to help a fellow member
It would also be nice to see what you think about the Silent hunter games Climate
Or any other topic there are lots to choose from the more you post the more of the site you will see.
 clap1  urWelcome  thup1
: Re: Trigger Maru Overhauled 2.0
: alyssa1980 March 04, 2011, 07:56:55 PM
is this compatible with SH4 v1.4??
or its for v1.5 only?
: Re: Trigger Maru Overhauled 2.0
: Carotio March 04, 2011, 09:55:35 PM
is this compatible with SH4 v1.4??
or its for v1.5 only?

TMO 2.0 is for SH4 v1.5 only.
For those only having v1.4, go here:
: Re: Trigger Maru Overhauled 2.0
: captgeo March 07, 2011, 05:06:23 AM
What version of RSRDC can be used with this new TMO ???
: Re: Trigger Maru Overhauled 2.0
: Carotio March 07, 2011, 11:12:54 AM
What version of RSRDC can be used with this new TMO ???

Good question. Problem is that lurker has left the modding scene entirely, he has even left all the forums.
He was sick and tired of the continously complaining from people and lack of appreciation of his work.
So if the most recent version of RSRDC is incompatible with TMO2.1, then a small patch will have to be worked out.
The only two people who would know what to adjust is lurker and Ducimus.

So for the moment, we can only just try add RSRDC on top of TMO2.1 and hope for the best, and live with some minor errors here and there if any.
: Re: Trigger Maru Overhauled 2.0
: captgeo March 07, 2011, 01:55:40 PM
Thank you sir thup, when I download TMO, I will keep that in mind thup1
: Re: Trigger Maru Overhauled 2.0
: Carotio March 21, 2011, 12:54:10 AM
Okay, so I asked Ducimus...

: Ducimus
I honestly have no idea. I've haven't D/Led an looked at RSRD in about a year now.

Okay, an honest answer...  yes1
So it's possibly with errors to play with RSRDC on top then.
: Re: Trigger Maru Overhauled 2.5
: Nemesis-Nex March 02, 2013, 04:39:24 PM
So ...

A newbish question so bear with me please:

I have the Steam version of SH4, with the Wolves addition - thus I have the 1.5 version.

I would dearly like to run this mod, but am unsure as to wheter I can or not. For one thing the packing/unpackingprogram has invalid internetadresses:
"Installation of this mod is designed with Jonesoft Generic Mod Enabler in mind.
URL: ( )
Download that program, and read the installation guide found here:
( )"

I cant make this work at all - but do I need it? And equally important: will it work under Steam ?

Hopefully someone will take mercy on me and enlighten me.
: Re: Trigger Maru Overhauled 2.5
: Carotio March 15, 2013, 02:23:01 AM
I guess so. The Steam version should be exactly the same as the DVD version. But honestly, I don't know.

Anyway, I have put JSGME for download on the forum, and YES, you need it for most mods out there.
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